3D content
Kanzi Studio is a tool for composing 3D content and 3D user interfaces to be presented with Kanzi. While you can create in Kanzi Studio placeholder 3D meshes such as spheres, cubes, and planes, you have to import 3D content for your Kanzi applications from third-party tools.
Kanzi Studio is tested, but not limited to use imported data from:
- Autodesk 3ds max 2010 – 2011, 3ds max 2012 using OpenCollada exporter
- Autodesk Maya 2010-2011
- Autodesk Softimage 2009-2012, Crosswalk exporter preferred
- Blender
- Modo
When you want to bring the 3D content created with a third-party tool to Kanzi Studio you have to import or merge the content. You can import or merge 3D assets in these formats:
- COLLADA (.dae) for meshes and animations
- Filmbox (.fbx) for meshes, animations, and splines
- Geometry definitions (.obj) for meshes and animations
Different exporters in third-party tools handle content differently. For example, if you cannot get the expected result using .fbx, try using .dae.
To create 3D content in third-party tools and export it so that it requires the minimum amount of effort after importing to Kanzi Studio, see Preparing 3D assets in third-party tools.
These file formats can contain 3D scene information with mesh, animation, and spline data. To bring your 3D content to your Kanzi Studio project you can:
- . When you import 3D content Kanzi Studio creates for each imported file in the Project > Prefabs a new Scene named after the imported file. In the Scene Kanzi Studio creates the scene hierarchy from the imported file and places all resources from the imported file, such as splines, animations, and materials, to directories to the Library. See Importing 3D content.
- . Merging 3D assets allows you to bring to your project all or only selected items from an asset file to your project. It is very useful when you change the 3D assets outside of Kanzi Studio and want to take the changes into use in your project. Additionally, merging allows you to update only specific properties. For example, if you plan to edit object transformations in Kanzi Studio, you can discard the transformation properties when merging assets with your project. See Merging 3D assets.
See also
Preparing 3D assets in third-party tools
Importing 3D content
Merging 3D assets
Using content from another Kanzi Studio project
Importing
Using meshes
Using Morph resources
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